Tarot Tempo
Follow a lost soul on a rhythm-based journey
A little mobile rhythm-based game with a Tarot theme 🔮, inspired by my childhood games like Cytus and Aumobile. You can pull the project and play here.
I had a lot of fun making notes pattern, breaking down my observations from other rhythm games, and built a small system to support different motions like tapping or swiping. The 3D third-person camera implementation was also from scratch as well, which involved 3D math + polar coordinates.
Like any other games, you know I had to make some shaders for that juice, featuring a swirling portal door, a weird milky wave floor, and ghost-like fresnel characters, all made with Unity Shader Graph. Whipped out my Ipad after decades to draw the little stars and koi fish textures for my bubbles.
Snapshots

Demo
Tools Used
- C#
- Unity