ποΈ Archive β First PC Build as a software person intimidated by hardware β Triplanar Mapping for Landscape A tool for procedural landscape texturing β Particle Systems in Prime Engine Making of a particle system from scratch β GPU-driven Interactive Realtime Grass My touch-grass-simulator β Tech Art at Respawn Interning at Respawn for the Star Wars franchise β Toonshading in Lanesplitterz Making effects for a stylized bowling game β Deforming 3D characters CSCI 520: Inverse Kinematics in Computer Animation β The Veiled Ones A horror exorcism experience β Something Fishy An underwater mystery puzzle Next »